# HF Thumbnail Crafter - Session Logs ## Session 2025-11-21: Canvas Header Polish & Sidebar Icon Replacement ### Session Summary Completed Phase 4 (Canvas Header) with polished hover states, smooth transitions, and animated button expansions. Replaced all Lucide sidebar icons with custom Figma-exported icons featuring proper default and selected states. ### Changes Made #### 1. Canvas Header Hover States ✅ **Components Modified:** `BgColorSelector.tsx`, `CanvasSizeSelector.tsx` **Removed hover animations:** - Removed text expansion animation on hover from CanvasSizeSelector - Text labels now only appear when option is selected - Added subtle `#f0f2f4` hover background to both components **Updated transitions:** - Changed from `0.2s` to `150ms ease-in-out` for consistency - Applied to both background color and canvas size selectors #### 2. Dimension Text Opacity ✅ **Component Modified:** `CanvasSizeSelector.tsx` - Set dimension text (e.g., "1200x675") to **80% opacity** for better visual hierarchy - Improves readability while maintaining design aesthetic #### 3. Canvas Area Transitions ✅ **Components Modified:** `Canvas.tsx`, `CanvasContainer.tsx`, `CanvasHeader.tsx` **Canvas transitions:** - Width and height animate smoothly with `150ms ease-in-out` - Background color changes instantly (no transition) as requested - Overflow hidden prevents layout shift during animation **Container transitions:** - Added `all 0.15s ease-in-out` transition to canvas container - Header position adjusts smoothly when canvas size changes #### 4. Animated Button Expansion ✅ **Component Modified:** `CanvasSizeSelector.tsx` **Three-part animation system:** 1. **Width expansion/contraction:** - Unselected: `minWidth: '38px'` (icon only) - Selected: Expands to fit icon + text - Transition: `150ms ease-in-out` 2. **Text fade-in/fade-out:** - Unselected: `opacity: 0` - Selected: `opacity: 0.8` - Transition: `150ms ease-in-out` 3. **Text slide-in effect:** - Unselected: `translateX(-10px)` - Selected: `translateX(0)` - Transition: `150ms ease-in-out` **Implementation details:** - Text span always rendered (not conditional) to enable smooth transitions - Button `justifyContent` switches between `center` (unselected) and `flex-start` (selected) - Padding adjusts dynamically: `9px` unselected, `10px` selected - All animations synchronized for smooth, professional effect #### 5. Sidebar Icon Replacement ✅ **New Icon Components Created:** - `IconLayout.tsx` - Layout/grid icon with default (#545865) and selected (white) states - `IconText.tsx` - Text "T" icon with default and selected states - `IconImage.tsx` - Image/photo icon with default and selected states - `IconHuggy.tsx` - Huggy mascot icon (single state as requested) **Component Modified:** `Sidebar.tsx` - Removed Lucide React imports (`Layers`, `Smile`, `Image`, `Type`) - Replaced with custom Figma-exported icon components - Icons loaded from localhost Figma MCP server URLs **Icon Implementation Pattern:** ```typescript interface IconProps { selected?: boolean; } export default function Icon({ selected = false }: IconProps) { const imgDefault = "http://localhost:3845/assets/[hash].svg"; const imgSelected = "http://localhost:3845/assets/[hash].svg"; return (
); } ``` **Huggy Icon Fix:** - Initially missed `display: 'contents'` CSS property on Face container - This property makes container transparent in layout, allowing children to position correctly - Fixed by adding `display: 'contents'` to Face container div ### Files Modified - `src/components/CanvasHeader/BgColorSelector.tsx` - `src/components/CanvasHeader/CanvasSizeSelector.tsx` - `src/components/CanvasHeader/CanvasHeader.tsx` - `src/components/Canvas/Canvas.tsx` - `src/components/Canvas/CanvasContainer.tsx` - `src/components/Sidebar/Sidebar.tsx` - `src/components/Icons/IconLayout.tsx` (created) - `src/components/Icons/IconText.tsx` (created) - `src/components/Icons/IconImage.tsx` (created) - `src/components/Icons/IconHuggy.tsx` (created) - `PROJECT_PLAN.md` (updated) ### Test Results ✅ Build successful without errors ✅ Dev server running at http://localhost:3001/ ✅ All hover states working smoothly ✅ Canvas size changes animate beautifully ✅ Background color changes instantly ✅ Button expansion animations synchronized perfectly ✅ All sidebar icons display correctly with proper states ✅ Huggy mascot icon renders correctly ### Phase Status **Phase 2: Core UI Structure** - ✅ Fully Complete (with custom Figma icons) **Phase 4: Canvas Header** - ✅ Fully Complete (with polished animations and transitions) ### Next Session Ready to proceed with **Phase 5: Layout Feature** - Pre-designed layout templates with floating menu component. --- ## Session 2025-11-20: Text Editing Bug Fixes ### Session Summary Fixed critical text editing issues and improved the text feature implementation. The main focus was resolving the missing bounding box problem and improving text editing behavior. ### Issues Addressed #### 1. Delete Key Behavior ✅ **Problem:** When editing text, pressing Delete/Backspace would delete the entire text object instead of individual characters. **Solution:** Added context-aware delete key handling in `App.tsx`: ```typescript // Check if user is editing text const isEditingText = objects.some(obj => obj.type === 'text' && obj.isEditing); // Delete selected object (only when NOT editing text) if ((e.key === 'Delete' || e.key === 'Backspace') && selectedId && !isEditingText) { e.preventDefault(); deleteSelected(); } ``` #### 2. Missing Bounding Box (Critical) ✅ **Problem:** Transformer/bounding box not appearing when text objects were selected. Console showed `Node: undefined` repeatedly. **Root Cause:** In `Canvas.tsx` line ~286, refs were passed as objects instead of callback functions: ```typescript // BROKEN: shapeRef={{ current: shapeRefs.current.get(obj.id) || null }} ``` This created new objects on each render but never actually stored the node references. **Solution:** Implemented callback ref pattern: ```typescript // FIXED: shapeRef={(node: Konva.Node | null) => { if (node) { shapeRefs.current.set(obj.id, node); } else { shapeRefs.current.delete(obj.id); } }} ``` **Additional Changes:** - Updated type definitions in all components to accept both callback and RefObject refs: ```typescript shapeRef?: ((node: Konva.Node | null) => void) | React.RefObject; ``` - Updated `TextEditable.tsx`, `CanvasObject.tsx`, and `ImageRenderer` to handle both ref patterns #### 3. Duplicate/Transparent Text During Editing ✅ **Problem:** Half-transparent text showing behind textarea during editing, creating visual duplicates. **Solution:** Changed text opacity to 0 during editing in `TextEditable.tsx`: ```typescript ``` #### 4. Textarea Rendering ✅ **Problem:** Initial attempt to render textarea inside Konva tree caused errors ("Konva has no node with the type textarea"). **Solution:** Moved textarea rendering completely outside Konva tree in `Canvas.tsx`: ```typescript {editingText && (